Enhancements (Buffs)
Enhancements build is the Shaman's ability to deal damage indirectly while resisting attacks. Weapon buffs, damage shields, and totems add to resistances, increase attributes, and do magical damage. Enhancements aid the Shaman in basic survival while increasing damage to their enemies.
Restoration (Healing)
Restoration spells are how shaman keep their allies and themselves alive during battles. These spells turn the Shaman into a secondary healer and even resurrect the fallen.
Elemental Combat (Offensive/Defensive)
Elemental Combat is the damaging spells of the Shaman spellbook. They deal direct damage through offensive spells and totems.
Totems (Misc.)
Totems are a type of spell unique to the Shaman. It is a small, magical totem that appears on the ground where the Shaman casts it. A totem has a radius in which it is effective and outside of this area it doesn't do anything. Totems are stationary so the do not move. There are 4 elemental totems available to the Shaman: Earth, Fire, Water and Air. Each Totem spell requires a physical elemental Totem to be carried in the inventory of the caster. The totem for each element is gained through questing and has unlimited uses once it is obtained.
Once the player has the physical totem in his inventory for a specific element, he or she can cast all the spells of that element that they have. For example, if a player has the Fire totem in their inventory, then they can cast Searing totem as a spell. You can only have 1 totem of each element cast at a time. If you cast two totems from the same elemental tree, the most recently cast one will be in effect and negate the older totem.
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